Left Nut
04-28-2007, 06:17 PM
The first part is just copy pasted from all the various places followed by replies by Smokey and myself to get things started.
Ultimates:
Totem of healing- .Yea I know I had this idea for items too but hey it's an idea:) 50 hp self heal normal ultimate timer.
Drunken curse(reworked from kevin)- 90 percent chance of you getting your target drunk for 5 seconds and a 10 percent chance of it backfiring. No resist. I dont really know what effect drunk is so it could be longer or shorter and I thought the chance of backfiring would be funny but I'm not married to it.
Sleeping powder- This is'nt a new idea as they have something similar in I think wc3x. But how it works is you can put your target to sleep for 5 seconds and it switches their weapon to knife. The person asleep cant take damage during the 5 seconds but they do have the disavantage of starting the fight with a knife out when it ends.
Spell of confusion-Makes you switch to a random weapon.
Pillar of fire- Does 50 damage to the target minus what ever fire resist and does'nt set them on fire.
Smite- Calls down lightning doing 20 damage and reducing your speed to a crawl for 4 seconds.
Cloud of pestilence- Summons a cloud of pestilence doing 20 damage and slowing your speed to a crawl for 4 seconds.
Soul of the coward- Enables you to absorb the soul of a coward for 6 seconds increasing your run speed by 30 percent during that time.
Soul of the theif- Enables you to absorb the soul of a master theif for complete invisibility for 3 seconds.
Skills:
Totem of healing- No I dont think there should be an unltimate AND a skill of it just covering options:) 3 levels 30/50/70 1 use per round self heal.
Cripple-(from Uwcpro)must have 3 points in Bash, and 2 points in Trueshot Aura.After attaining those skills (similar to steel skin's setup), the trainee may put 1 out of 1 point into Cripple. This will give him a 5% chance of completely freezing his target for 3 seconds (identical to Entangle but unblockable by necklace). Or crippling his target (running at crawl speed) for 6 seconds. (I like the entangle version myself.)
Assasins boots(from Kevin)- 1/1 same effect as amulet of the cat.
Bag of surprises-.3 levels every 25/20/15 seconds your bag generates either a flash bang/grenade/smoke grenade with a 10 percent chance mabey of pulling out a rock.
Parachute- Enables you to pull out a parachute while falling to slow your decent.
Cloak of the chameleon-5 levels. 10/20/30/40/50 percent chance as spawning as a chameleon.
Siphon ammo- change it so you can have both mana and ammo as skills.
Phantom Ultimate (requires bind): where u may go through the wall 4 5 sec, its like noscope and u go at the speed u r now, 4 instance if u had unholy max and agil max u would go through walls at that speed. blockable by uhh magic.
knife specialist skill/ultimate (if ultimate passive) where your knife str will be upped 2x. also after the first point u will be able 2 take shots and not stop (cept for bash), im saying like u no how if u get shot u go a bit slow 4 a couple sec, u will be invunerable 2 that.
Raise Dead == you die, bring back 3 ppl at random, lvl 45
OR
Sacrificial Lamb == you die, all teammates get 3 sec invunerability lvl 50 Ult, need Healing Wave lvl 5 + Voodoo.
Treacle == replaces serpent ward... no high level cares about the damage, so slow em down instead for 10+ sec, new players would love this, as they wouldn't get gunned down from behind. lvl 1-3, like serpent ward, lvl 4-5 need bash lvl5, stops em dead for 2 sec, but they can still aim, a sound indicates that someone is trapped. (newbies can run or nade...) no resists.
Channel == lvl 3 mend wounds, lvl 10 healing wave, lvl 40 Req; target player on your team takes no dam while you keep him in crosshairs (not long with bash, etc) you take 1/3 dam yourself that is done to him. Could be unbalanced, but putting 10points into healing wave would depower a lvl 40 heaps... or put in code so that the lvl diff makes some change, ie. channel on lvl 40 would do not much, channel on a lvl 1 == lvl 1 god)
The Jedi grab = have a req for high lvl bash & banish to enable it...
Depower = Gives you and target player TMPs (CT 3 1 weap) - no resists (great for getting rid of awp/para), (maybe req lvl 4 impale...).
Not a skilll but... make it so that on a 40+lvl server, to get to lvl 40, u level to 34, then reset to 6 (approx) then level to 40, then reset to 12, then level to 50... etc, so that low levels experiece "server resets" without their pain, also people who play not very often can just get to 34 and be happy...
== new Ult, complete invis for 10 sec, u can't attack or be hit. (would be very confusing for new players, someone just appears from no where... maybe if you blind the person using it, so they step in without pre-aiming, and add a noise to warn.)
Mass TP == lvl 5 banish + TP; randomly TP's all players to where they are aiming (a new player would hate this, but not too bad, could be abused.)
Hex == Skill for campers / assassins
need invis lvl 10 + blink 5, has 3 levels
Does... 9, 18 or 27% percent chance of disabling enemy ults and
does extra {enemy lvl / (5 or 4 or 3) } extra dam / bullet when it works
No gate or TP away, won't hurt low lvl people too much.
Add high level bash to make em stick and mow 'em down.
No resist, no dispell
Glow == skill for scouts / mad rush.
Need Unholy 10 + hex 5, has 3 levels
Does... Enemy effected glows and their outline can be seen through
walls and doors for 15 seconds
Has a 5, 10, 15% chance of working as base
+5% chance of working for every level target has above 29
+10% if target has vamp Aura >5; +10% for thorns/carapace >5
if enemy lvl is > 45 then lasts 30 seconds.
Targeted firmly against tanks and high levels.
No resist, no dispell
Hard Target == Skill for fun... mostly
Ultimate ability, Needs Unholy 7, levitate 5, lasts for 4 seconds
EVERY bullet that hits you Banishes you (ie slap for 0hp).
Maybe add in reduced damage taken....
{insert name here} == Needs Banish level 10, ultimate ability, you die and all enemies within a radius are "gated" back to their spawn, no damage done.
Exhort; Healing wave level 10; ultimate, all friends within a radius take no damage, you take it all for them... 4 second duration, possibly reduce damage taken... good for frontal assaults.
Nother thought, doublejump as a skill. It is a great plugin by itself, would be cool to just implement it like the jedi grab
Anyways, could u put in a skill where you can appear next to or "swap" with your teammate if he/she is in a critical position? Or switching your hp with them?
Going back to my suggestion for implementing ultimate slays as ultimates, instead of 20% I'd put them at 1% chance, or 2. And I'd allow them to be stacked with eachother, breaking that 3 ultimates barrier. So maybe not make them an ultimate? Something else? Different name? The slays im thinking of are from the plugin GHW Slays i believe it's called. There are some like ripping the skeleton out of some1, dropping a rock on their head, exploding their head, crystalizing them, putting them in quicksand, etc. 1% would be more than fair, if it got past that low things would get out of hand and people would be pist. Making it so that it happens about every 10 kills or so sounds right. It's more for those people who are already good at uwc3 and have spare points left over to dick around with and humiliate people.
Ultimates:
Totem of healing- .Yea I know I had this idea for items too but hey it's an idea:) 50 hp self heal normal ultimate timer.
Drunken curse(reworked from kevin)- 90 percent chance of you getting your target drunk for 5 seconds and a 10 percent chance of it backfiring. No resist. I dont really know what effect drunk is so it could be longer or shorter and I thought the chance of backfiring would be funny but I'm not married to it.
Sleeping powder- This is'nt a new idea as they have something similar in I think wc3x. But how it works is you can put your target to sleep for 5 seconds and it switches their weapon to knife. The person asleep cant take damage during the 5 seconds but they do have the disavantage of starting the fight with a knife out when it ends.
Spell of confusion-Makes you switch to a random weapon.
Pillar of fire- Does 50 damage to the target minus what ever fire resist and does'nt set them on fire.
Smite- Calls down lightning doing 20 damage and reducing your speed to a crawl for 4 seconds.
Cloud of pestilence- Summons a cloud of pestilence doing 20 damage and slowing your speed to a crawl for 4 seconds.
Soul of the coward- Enables you to absorb the soul of a coward for 6 seconds increasing your run speed by 30 percent during that time.
Soul of the theif- Enables you to absorb the soul of a master theif for complete invisibility for 3 seconds.
Skills:
Totem of healing- No I dont think there should be an unltimate AND a skill of it just covering options:) 3 levels 30/50/70 1 use per round self heal.
Cripple-(from Uwcpro)must have 3 points in Bash, and 2 points in Trueshot Aura.After attaining those skills (similar to steel skin's setup), the trainee may put 1 out of 1 point into Cripple. This will give him a 5% chance of completely freezing his target for 3 seconds (identical to Entangle but unblockable by necklace). Or crippling his target (running at crawl speed) for 6 seconds. (I like the entangle version myself.)
Assasins boots(from Kevin)- 1/1 same effect as amulet of the cat.
Bag of surprises-.3 levels every 25/20/15 seconds your bag generates either a flash bang/grenade/smoke grenade with a 10 percent chance mabey of pulling out a rock.
Parachute- Enables you to pull out a parachute while falling to slow your decent.
Cloak of the chameleon-5 levels. 10/20/30/40/50 percent chance as spawning as a chameleon.
Siphon ammo- change it so you can have both mana and ammo as skills.
Phantom Ultimate (requires bind): where u may go through the wall 4 5 sec, its like noscope and u go at the speed u r now, 4 instance if u had unholy max and agil max u would go through walls at that speed. blockable by uhh magic.
knife specialist skill/ultimate (if ultimate passive) where your knife str will be upped 2x. also after the first point u will be able 2 take shots and not stop (cept for bash), im saying like u no how if u get shot u go a bit slow 4 a couple sec, u will be invunerable 2 that.
Raise Dead == you die, bring back 3 ppl at random, lvl 45
OR
Sacrificial Lamb == you die, all teammates get 3 sec invunerability lvl 50 Ult, need Healing Wave lvl 5 + Voodoo.
Treacle == replaces serpent ward... no high level cares about the damage, so slow em down instead for 10+ sec, new players would love this, as they wouldn't get gunned down from behind. lvl 1-3, like serpent ward, lvl 4-5 need bash lvl5, stops em dead for 2 sec, but they can still aim, a sound indicates that someone is trapped. (newbies can run or nade...) no resists.
Channel == lvl 3 mend wounds, lvl 10 healing wave, lvl 40 Req; target player on your team takes no dam while you keep him in crosshairs (not long with bash, etc) you take 1/3 dam yourself that is done to him. Could be unbalanced, but putting 10points into healing wave would depower a lvl 40 heaps... or put in code so that the lvl diff makes some change, ie. channel on lvl 40 would do not much, channel on a lvl 1 == lvl 1 god)
The Jedi grab = have a req for high lvl bash & banish to enable it...
Depower = Gives you and target player TMPs (CT 3 1 weap) - no resists (great for getting rid of awp/para), (maybe req lvl 4 impale...).
Not a skilll but... make it so that on a 40+lvl server, to get to lvl 40, u level to 34, then reset to 6 (approx) then level to 40, then reset to 12, then level to 50... etc, so that low levels experiece "server resets" without their pain, also people who play not very often can just get to 34 and be happy...
== new Ult, complete invis for 10 sec, u can't attack or be hit. (would be very confusing for new players, someone just appears from no where... maybe if you blind the person using it, so they step in without pre-aiming, and add a noise to warn.)
Mass TP == lvl 5 banish + TP; randomly TP's all players to where they are aiming (a new player would hate this, but not too bad, could be abused.)
Hex == Skill for campers / assassins
need invis lvl 10 + blink 5, has 3 levels
Does... 9, 18 or 27% percent chance of disabling enemy ults and
does extra {enemy lvl / (5 or 4 or 3) } extra dam / bullet when it works
No gate or TP away, won't hurt low lvl people too much.
Add high level bash to make em stick and mow 'em down.
No resist, no dispell
Glow == skill for scouts / mad rush.
Need Unholy 10 + hex 5, has 3 levels
Does... Enemy effected glows and their outline can be seen through
walls and doors for 15 seconds
Has a 5, 10, 15% chance of working as base
+5% chance of working for every level target has above 29
+10% if target has vamp Aura >5; +10% for thorns/carapace >5
if enemy lvl is > 45 then lasts 30 seconds.
Targeted firmly against tanks and high levels.
No resist, no dispell
Hard Target == Skill for fun... mostly
Ultimate ability, Needs Unholy 7, levitate 5, lasts for 4 seconds
EVERY bullet that hits you Banishes you (ie slap for 0hp).
Maybe add in reduced damage taken....
{insert name here} == Needs Banish level 10, ultimate ability, you die and all enemies within a radius are "gated" back to their spawn, no damage done.
Exhort; Healing wave level 10; ultimate, all friends within a radius take no damage, you take it all for them... 4 second duration, possibly reduce damage taken... good for frontal assaults.
Nother thought, doublejump as a skill. It is a great plugin by itself, would be cool to just implement it like the jedi grab
Anyways, could u put in a skill where you can appear next to or "swap" with your teammate if he/she is in a critical position? Or switching your hp with them?
Going back to my suggestion for implementing ultimate slays as ultimates, instead of 20% I'd put them at 1% chance, or 2. And I'd allow them to be stacked with eachother, breaking that 3 ultimates barrier. So maybe not make them an ultimate? Something else? Different name? The slays im thinking of are from the plugin GHW Slays i believe it's called. There are some like ripping the skeleton out of some1, dropping a rock on their head, exploding their head, crystalizing them, putting them in quicksand, etc. 1% would be more than fair, if it got past that low things would get out of hand and people would be pist. Making it so that it happens about every 10 kills or so sounds right. It's more for those people who are already good at uwc3 and have spare points left over to dick around with and humiliate people.