Darkwing
04-24-2007, 04:35 PM
Smokey;
Not sure if this has been fixed, but Blink lvl 1 used to stop 100% of dam when a mole was shooting.
Darkwing.
Smokey
04-24-2007, 05:55 PM
ive never seen it do it on level 1, it does do it on level 5 however. Doesnt do that on level 1 on my server, so I have to assume that in the later code builds it doesnt do that. In fact, I dont think Ive ever seen it do that personally on my server ever, and I have used everything from 1.6.0 up to our 1.6.4 version.
But just becuase I didnt see it doesnt mean it hasnt happened, but I should think that it would make it a rarity more then common place.
Darkwing
04-25-2007, 04:01 AM
I was pretty sure that this would have been fixed :)
I would try you your server, but I am based in Australia.
DW
Left Nut
04-25-2007, 09:51 AM
It has never blocked 100% but it can give the semblance of it. If when your attacked by a mole and you have 1 in blink and you get lucky on the first shot and it blocks it it will then block every shot until he dies. If you have 1 in blink and the first shot is'nt blocked then no shots will be blocked untill he dies. Hope that helps.
Smokey
01-09-2008, 02:46 PM
Smokey;
Not sure if this has been fixed, but Blink lvl 1 used to stop 100% of dam when a mole was shooting.
Darkwing.
What it does is this:
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When its looking at the random number, blink is a 15% chance per level skill from 1-5, and at level 6 its 100% chance
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So it takes a random decimal number between 0 and 1, and then makes a "saving throw" to see if the number it generated is smaller then the amount of the blink percent. if it is less then or equal, then you have "blink" and all the immunity that it brings you for that time period or event.
This check is performed once per round, so if it beats the check on that time period you have the blink immunity for the entire round.
So it appears that this is by design so long as your luck enough to make the 'saving throw' at the start of the round.